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Master's Dissertation
DOI
https://doi.org/10.11606/D.55.2021.tde-03032022-164406
Document
Author
Full name
Marcelo Constantino Galio
E-mail
Institute/School/College
Knowledge Area
Date of Defense
Published
São Carlos, 2021
Supervisor
Committee
Silva, Michela Tuchapesk da (President)
Dias, Ires
Silva, Cibelle Celestino
Silva, Silvia Regina Vieira da
Title in Portuguese
Desenvolvendo jogos matemáticos com o software Scracth e alunos do Ensino Médio
Keywords in Portuguese
Desenvolvimento de jogos
Educação básica
Educação matemática
Abstract in Portuguese
Este trabalho buscou pensar o ensino e a aprendizagem de matemática a partir do desenvolvimento e aplicação do software de programação Scratch. Deste modo, compartilhamos o desenvolvimento de cinco jogos digitais envolvendo conteúdos de matemática dos anos iniciais, produzidos por alunos da 2a e 3a série do Ensino Médio, a partir do software livre Scratch. Os encontros com esses alunos contribuíram para a preparação de cinco Planos de Aulas e seus respectivos desdobramentos. Cada plano de aula propõe o desenvolvimento de uma atividade com os estudantes e o Scratch, bem como algumas discussões a respeito do uso das tecnologias no ensino de matemática, a partir de relatos realizados em entrevistas semiestruturada com os alunos participantes, que abordam a respeito do aprender matemática, das tecnologias no ensino, da participação no projeto Vem pra USP e das suas experiências em desenvolver jogos matemáticos usando o Scratch.
Title in English
Developing math games with Scracth software and high school students
Keywords in English
Basic education
Game development
Mathematics education
Abstract in English
This work sought to think about the teaching and learning of mathematics from the development and application of the Scratch programming software. In this way, we share the development of five digital games involving mathematics content from the early years, produced by students of the 2nd and 3rd grades of high school, using the free software Scratch. The meetings with these students contributed to the preparation of five Lesson Plans and their respective developments. Each lesson plan proposes the development of an activity with the students and Scratch, as well as some discussions about the use of technologies in the teaching of mathematics, based on reports made in semi-structured interviews with the participating students, which address about the learning math, teaching technologies, participating in the Vem pra USP project and their experiences in developing math games using Scratch.
 
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Publishing Date
2022-03-03
 
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