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Master's Dissertation
DOI
https://doi.org/10.11606/D.55.2021.tde-27012022-171137
Document
Author
Full name
Felipe Orlandi de Oliveira
E-mail
Institute/School/College
Knowledge Area
Date of Defense
Published
São Carlos, 2021
Supervisor
Committee
Paiva Neto, Afonso (President)
Apolinário Junior, Antonio Lopes
Castelo Filho, Antonio
Sacht, Leonardo Koller
Title in English
Narrow-Band Screen-Space Fluid Rendering using Layered Neighborhood Method
Keywords in English
Particle based simulation
Real-time rendering
Screen-space fluid rendering
Abstract in English
This works introduces a new approach for screen-space fluid rendering. We built on top of classic methods and, with the use of fluid narrow-band, we heavily increase performance of those methods. We present a simple formulation for a narrow-band extraction - the Layered Neighborhood Method - that is compatible with the screen-space rendering pipeline and does not introduce complexity into the fluid solver. Together, extraction and rendering technique, are able to provide state-of-the-art quality rendering and achieve better performance than classic methods alone.
Title in Portuguese
Renderização de Fluidos em Espaço de Tela usando Superfície Visível usando método de Vizinhança em Camadas
Keywords in Portuguese
Rendering de fluidos em screen-space
Rendering em tempo real
Simulação baseada em partícula
Abstract in Portuguese
Este trabalho apresenta uma nova abordagem para o rendering de fluidos em screen-space. Construímos sobre formulações já existentes e, fazendo uso da superfície livre do fluido, conseguimos um aumento notável de performance. Introduzimos uma simples abordagem para extração de narrow-band - Layered Neighborhood - que é compatível com o pipeline de rendering em screen-space e não introduz complexidade para o simulador de fluidos, juntos, extração e técnica de rendering, conseguem aumentar a performance do processo de desenho sem perda de qualidade.
 
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Publishing Date
2022-01-27
 
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