• JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
  • JoomlaWorks Simple Image Rotator
 
  Bookmark and Share
 
 
Doctoral Thesis
DOI
10.11606/T.47.2018.tde-13072018-154732
Document
Author
Full name
Sandreilane Cano da Silva
E-mail
Institute/School/College
Knowledge Area
Date of Defense
Published
São Paulo, 2018
Supervisor
Committee
Macedo, Lino de (President)
Agli, Betania Alves Veiga Dell
Andreotti, Ana Luiza de Almeida Console
Folquitto, Camila Tarif Ferreira
Souza, Maria Thereza Costa Coelho de
Title in Portuguese
O Jogo Set Junior em oficina de jogos: processos de aprendizagem e atividades de intervenção
Keywords in Portuguese
Epistemologia genetica
Funcoes mentais
Jean Piaget 1896-1980
Jogo de regras
Solucao de problemas
Abstract in Portuguese
O presente trabalho teve por objetivo pesquisar o jogo Set Junior em um contexto de oficina de jogos, analisando processos de aprendizagem e propondo atividades de intervencao em criancas de 3 a 10 anos (N=154). Este e fundamentado na Teoria das Correspondencias de J. Piaget e no modelo de Funcoes Executivas de A. Diamond. Os participantes foram divididos em tres grupos: Alfa (3 a 4 anos e 11 meses), Beta (5 a 6 anos e 11 meses) e Gama (7, 8 e 9 anos e 11 meses). As oficinas de jogos ocorreram ao longo de dois semestres, totalizando 24 encontros, e foram registradas em fotos e videos. O jogo SET Junior e derivado do Jogo SET. E composto por 27 cartas diferenciadas em tres atributos (cor, forma e quantidade) com tres qualidades cada e dois tabuleiros. O desafio proposto no Tabuleiro A e de emparelhar cartas com o objetivo de formar uma linha, coluna ou diagonal de tres cartas para pontuar. Ja o desafio proposto pelo Tabuleiro B e de formar Sets ou trios de cartas segundo a regra de que as qualidades dos atributos sejam agrupadas pelas semelhancas ou diferencas entre si. A partir deste jogo foram criadas duas atividades, denominadas Parear Cartas e Piscadela. A primeira consiste em encontrar a posicao das cartas no tabuleiro A e a segunda e de descartar as cartas da mao, justificando a jogada pela semelhanca ou diferenca entre as qualidades da carta do monte e da que foi descartada. Para a analise dos dados foram criados protocolos, um para cada atividade. No Tabuleiro A buscou-se verificar se as jogadas que geravam pontuacoes multiplas foram planejadas ou nao. Verificou-se uma maior evolucao no Grupo Alfa, porem somente alguns participantes do Grupo Beta foram capazes de identificar a possibilidade de pontuacao maxima em uma unica jogada. No Tabuleiro B buscou-se qual tipo de Set ou trio foi o mais formado. No Grupo Alfa os Sets com mais qualidades iguais foram os que apareceram com maior frequencia. No Grupo Beta, foi possivel verificar a formacao de Sets com qualidades unidas pela diferenca no final do processo de intervencao. Ja no Grupo Gama a distribuicao por tipo de trio foi homogenea. Na atividade Parear Cartas buscou-se compreender como os participantes enfrentaram o problema. Destacou-se o Grupo Alfa com trocas e desistencias em emparelhar cartas. Na atividade Piscadela, verificaramse os tipos de jogadas e as justificativas dadas pelos participantes. As jogadas foram sequenciais com uma carta apos a outra no Grupo Alfa, descartes de mais de uma carta para o Grupo Beta e justificativas mais completas no grupo Gama. Estas quatro atividades foram praticadas em mais de uma oficina. Estes resultados indicaram que houve evolucao em todos os tres grupos de criancas no enfrentamento das atividades nos diferentes momentos. Eles tornaram-se mais habeis no planejamento, argumentacao e resolucao dos problemas. Considera-se esta pesquisa relevante para a area de desenvolvimento e aprendizagem sobretudo com relacao a analise dos processos de aprendizagem e enfrentamento de problemas
Title in English
The Set Game Junior in games workshop: learning processes and intervention activities
Keywords in English
Game of rules
Genetic Epistemology
Jean Piaget (1896-1980)
Mental functions
Problem solving
Abstract in English
The objective of this study was to investigate the SET Game Junior in a context of games workshop, by analyzing learning processes and proposing intervention activities for children from 3 to 10 years old (N=154). This work is based on J. Piagets Correspondence Theory and A. Diamonds Executive Functions model. Participants were divided into three groups: Alpha (3 to 4,11 years old), Beta (5 to 6,11 years old) and Gamma (7, 8 and 9,11 years old). The workshops occurred over two semesters, totaling 24 meetings. They were recorded in photos and videos. The SET Game Junior is derived from the SET Game. It is composed of 27 cards differentiated into three features (color, shape and number) with three features parts each, and two table boards. The challenge proposed on Board A is to pair cards with the objective of forming a line, column or diagonal of three cards to score. The challenge proposed on Board B is to form Sets of three cards according to the rule that the features parts are grouped by similarities or differences between them. Two activities were created from this game, called Parear Cartas (matching cards) and Piscadela (blink). The first one consists of finding the position of the cards on the board A and the second one consists of discarding the hands cards, justifying the play by the similarity or difference between the features parts of the card on the table and the one that was discarded. Protocols were crated for the data analysis for each activity. On Board A we investigated if the plays that generated multiple scores were planned or not. It was verified greater evolution in the Alpha Group, but just a few Beta Group participants were able to identify the possibility of maximum score in a single play. On Board B, we attempted to identify which type of Set was the most frequently formed. In the Alpha Group the Sets with more similarities were the most frequent. In the Beta Group, it was possible to verify the Sets with the features parts linked by the difference at the end of the intervention process. In the Gamma Group, the distribution by kind of Set was homogeneous. In the Parear Cartas activity, we attempted to understand how the participants faced the problem proposed. It is worth to highlight the Alpha Group with exchanges in matching cards and abandonment of the activity. In the Piscadela activity, it was analyzed the types of plays and the justifications given by the participants. The plays were sequential with one card after other in the Alpha Group, more than one card were discarded simultaneously in the Beta Group and more complete justifications were given in the Gamma Group. These four activities were carried out in more than one workshop. These results indicated that there was an evolution in all three groups of children in facing the activities at the different moments. They became more skilled in planning, argumentation and problem solving. This research is relevant to the area of development and learning, especially in relation to learning processes and problem facing
 
WARNING - Viewing this document is conditioned on your acceptance of the following terms of use:
This document is only for private use for research and teaching activities. Reproduction for commercial use is forbidden. This rights cover the whole data about this document as well as its contents. Any uses or copies of this document in whole or in part must include the author's name.
SILVA_DO_CORRIGIDA.pdf (16.63 Mbytes)
Publishing Date
2018-07-17
 
WARNING: Learn what derived works are clicking here.
All rights of the thesis/dissertation are from the authors
CeTI-SC/STI
Digital Library of Theses and Dissertations of USP. Copyright © 2001-2021. All rights reserved.