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Master's Dissertation
DOI
https://doi.org/10.11606/D.3.2008.tde-28032008-162730
Document
Author
Full name
Daniel Calife
E-mail
Institute/School/College
Knowledge Area
Date of Defense
Published
São Paulo, 2008
Supervisor
Committee
Tori, Romero (President)
Reali Costa, Anna Helena
Silveira, Ismar Frango
Title in Portuguese
Robot ARena: uma infra-estrutura para o desenvolvimento de jogos com realidade aumentada espacial.
Keywords in Portuguese
Computação gráfica
Interface homem-computador
Jogos eletrônicos
Realidade virtual
Abstract in Portuguese
Atualmente Jogos Eletrônicos possuem uma grande relevância no setor econômico, na computação e na pesquisa acadêmica, não se limitando apenas a aplicações de entretenimento. Na busca por inovação na jogabilidade e nas interfaces interativas dos jogos eletrônicos, a Realidade Aumentada é uma das novas fronteiras a serem exploradas. Este trabalho apresenta a pesquisa, desenvolvimento e teste de uma infra-estrutura, denominada Robot ARena, para o desenvolvimento de jogos inovadores utilizando a Realidade Aumentada e as novas interfaces que esta tecnologia possibilita. Baseada em interfaces horizontais e composta por elementos de hardware e software, a Robot ARena possui uma arquitetura flexível que possibilita diversas formas de interação e de visualização. Outro aspecto previsto neste projeto é o controle e a comunicação de robôs, que podem ser utilizados como avatares nos jogos. Os conceitos envolvidos, Jogos Eletrônicos e Realidade Aumentada Espacial, são discutidos, bem como os trabalhos que inspiraram alguns dos aspectos desta infra-estrutura. Um protótipo da Robot ARena foi implementado e testado e utilizado no desenvolvimento de dois protótipos de jogos, FootBot ARena e TanSpace, que trazem novos desafios a esta infra-estrutura, como explorar a influência de objetos virtuais aos objetos reais e a aplicação de interfaces tangíveis.
Title in English
Robot ARena: an infrastructure for game development with spatial augmented reality.
Keywords in English
Computer graphics
Computer-human interface
Electronic games
Virtual reality
Abstract in English
Nowadays Electronic Games have a great importance in the economic sector, in computing and in academic research, not limited only to entertainment applications. In the search for innovation in gameplay and in the interactive interfaces of electronic games, Augmented Reality is one of the new frontiers to be explored. This work presents the research, development and testing of an infrastructure, called Robot ARena, for the development of innovative games using the Spatial Augmented Reality and new interfaces that this technology allows. Based on horizontal interfaces with elements of hardware and software, Robot ARena has a flexible architecture that enables different ways of interaction and visualization. Another aspect planned for this project is the control and communication of robots, which can be used as avatars in games. The concepts involved, Electronic Games and Spatial Augmented Reality, are discussed, as well as the work that inspired some aspects of this infrastructure. A Robot ARena prototype was implemented, tested and used in the development of two games prototypes, FootBot ARena and TanSpace, which brings new challenges to the infrastructure, such as exploration of the influence of virtual objects in real objects and the application of tangible interfaces.
 
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Publishing Date
2008-04-07
 
WARNING: The material described below relates to works resulting from this thesis or dissertation. The contents of these works are the author's responsibility.
  • CALIFE, Daniel, BERNARDES JR., João Luiz, and TORI, Romero. Robot Arena : An augmented reality platform for game development [doi:10.1145/1486508.1486519]. Computers in Entertainment [online], 2009, vol. 7, n. 1, p. 1-10.
All rights of the thesis/dissertation are from the authors
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