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Master's Dissertation
DOI
10.11606/D.27.2008.tde-27042009-114931
Document
Author
Full name
Marcella Schneider Faria
Institute/School/College
Knowledge Area
Date of Defense
Published
São Paulo, 2008
Supervisor
Committee
Felice, Massimo di (President)
Marcondes Filho, Ciro Juvenal Rodrigues
Miranda, José Augusto Bragança de
Title in Portuguese
As interfaces virtuais do social - imersão e extensão em ambientes virtuais: Second Life e BarCamp
Keywords in Portuguese
Ambientes Virtuais
Interfaces Sociais
Sociabilidade Virtual
Tecnologias do Social
Virtualidade
Abstract in Portuguese
Considerando as tecnologias digitais de comunicação como parte condicionante do ambiente social contemporâneo, esta pesquisa teve como objetivo realizar um estudo exploratório sobre a sociabilidade no e do ambiente virtual, através do cruzamento entre a experiência narrada e vivida pela pesquisadora nesses ambientes e diferentes teorias sociais. Através da imersão em dois tipos distintos de agrupamento virtual, Second Life e BarCamp, buscou-se encontrar elementos que possibilitassem um diálogo entre a concepção de situação social e como ela se apresenta em ambientes virtuais. Para tanto, procurou-se considerar a discussão acerca da dualidade entre conceitos de real e virtual, que muitas vezes pode invalidar a importância de novos tipos de relações sociais, simplificando sua complexidade e impedindo melhor análise de suas especificidades.
Title in English
As interfaces virtuais do social - imersão e extensão em ambientes virtuais: Second Life e BarCamp
Keywords in English
Social Interfaces
Virtual Environments
Virtual Sociability
Virtuality
Abstract in English
Considering digital technology for communication as a conditioning factor of contemporary social environment, this research is seeking to perform an exploring study about sociability within and from virtual environment, through the intersection between the experiences narrated and lived by the researcher and different social theories. Elements which could enable a dialog between the conception of social situation and how it is displayed in virtual environments were examined through immersion in two distinct types of virtual groups, Second Life and BarCamp. In that direction, the discussion concerning duality of concepts about real and virtual was considered, although that might invalidate the importance of new types of social relationship, oversimplifying its complexity and obstructing better analysis of its specificity.
 
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4847113.pdf (10.36 Mbytes)
Publishing Date
2009-05-04
 
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