Isotani, Seiji
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Personalized gamification oriented by user player types
Gamification design in computer-supported collaborative learning: towards an approach...
Gamification of collaborative learning scenarios: an ontological engineering approach...
Day2day: designing of a tool to assist caregivers in daily records and information...
A supportive approach to quality assessment of Semantic Web-based educational sy...
Impact of using infographics as learning materials and their correlation with satisfaction,...
Characterization of students in online learning environments: extending the use of...
Gamification of Virtual Learning Environments: A Narrative and User Experience A...
The use of gamification in virtual learning environment to reduce the problem of...
Infrastructure model for publishing quality linked open government data
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