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Doctoral Thesis
DOI
https://doi.org/10.11606/T.5.2019.tde-06122019-122042
Document
Author
Full name
Thais Massetti
E-mail
Institute/School/College
Knowledge Area
Date of Defense
Published
São Paulo, 2019
Supervisor
Committee
Monteiro, Carlos Bandeira de Mello (President)
Sousa, Luiz Vinicius de Alcantara
Caromano, Fátima Aparecida
Crocetta, Tania Brusque
Title in Portuguese
Validade e confiabilidade de software com realidade virtual como tecnologia assistiva para pessoas com distrofia muscular de Duchenne
Keywords in Portuguese
Destreza motora
Distrofia muscular de Duchenne
Distrofias musculares
Interface usuário-computador
Reabilitação
Terapia de exposição de realidade virtual
Validação de programas de computador
Abstract in Portuguese
INTRODUCAO: A distrofia muscular de Duchenne (DMD) e uma doenca genetica recessiva, caracterizada pelo enfraquecimento progressivo e irreversivel da musculatura, levando a uma grave incapacidade fisica. OBJETIVO: Analisar a validade e confiabilidade de uma tarefa de "timing coincidente" realizada em jogo de realidade virtual nao imersiva com pessoas com DMD. METODOS: Estudo prospectivo, observacional, nao experimental. A amostra foi constituida por 91 participantes, sendo 31 com DMD e 60 com desenvolvimento tipico (DT). O jogo "Timing Coincidente" do pacote de jogos Team Bridge Games (Bridge) foi utilizado para validacao concorrente com o padrao-ouro Bassin Anticipation Timer (Bassin). RESULTADOS: Bridge e Bassin mostraram consistencias internas aceitaveis, variando de alfa = 0,75 a alfa = 0,84 para o Bridge e alfa = 0,74 a alfa = 0,89 para o Bassin. O grupo DT apresentou os maiores niveis de consistencia interna quando comparados ao grupo DMD. As consistencias internas das pontuacoes do bloco de transferencia mostraram os escores mais baixos em ambas as tarefas, com alfa = 0,75 para Bridge e alfa = 0,74 para Bassin. O resultado da validade convergente entre Bridge e Bassin atraves do coeficiente de correlacao intraclasse mostrou uma excelente confiabilidade com valores variando de 0,66 a 0,74 no grupo DMD e 0,73 a 0,82 no grupo DT para os erros absoluto (EA), constante (EC) e variavel (EV). O grupo DMD apresentou excelente correlacao apenas nos Bl3 e Bl4 nos EA e EC, e sem correlacao em todos os blocos no EV. CONCLUSAO: O jogo de Timing Coincidente do "Team Bridge" e uma opcao valida de software com realidade virtual como tecnologia assistiva para a mensuracao deste tipo de tarefa em individuos com DMD
Title in English
Validity and reliability of virtual reality software as assistive technology for people with Duchenne muscular dystrophy
Keywords in English
Motor skills
Muscular dystrophies
Muscular dystrophy Duchenne
Reality exposure therapy
Rehabilitation
Software validation
User-computer interface
Abstract in English
INTRODUCTION: Duchenne muscular dystrophy (DMD) is a recessive genetic disease. Characterized by the progressive and irreversible weakness of the musculature, leading to a serious physical disability. OBJECTIVE: To analyze the reliability and validity of a coincident timing instrument of a non-immersive virtual reality task in person with DMD. METHODS: A prospective, observational, nonexperimental design was used. In our study, we analyzed 91 participants, consisted of 31 DMD participants and 60 typically development (TD) participants. To perform the validation, we use two instruments, a gold standard - Bassin Anticipation Timer and the other instrument Team Bridge games. RESULTS: Bridge and Bassin showed acceptable blocks score internal consistencies, ranging from Alpha =.75 to Alpha =.84 for Bridge, and Alpha =.74 to Alpha =.89 for Bassin. TD group had higher internal consistency blocks when compared to DMD group. The internal consistencies of the transfer block scores showed the lower scores in both tasks, with Alpha =.75 for Bridge and Alpha =.74 for Bassin. The comparison results between the Bridge and Bassin in terms of the blocks mean differences correlation coefficients for three types of error (absolute error, constant error and variable error) except for transfer block in AE and CE, Pearson correlation showed the excellent relationship between blocks for TD group. The DMD group showed excellent relationship only in Bl3 and Bl4 in AE and CE, and no relationship in all blocks of VE. CONCLUSION: The Coincident Timing game in Team Bridge package is a viable option to coincidence anticipation timing task measurement
 
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ThaisMasseti.pdf (5.68 Mbytes)
Publishing Date
2019-12-06
 
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