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Master's Dissertation
DOI
https://doi.org/10.11606/D.47.2010.tde-21102010-114431
Document
Author
Full name
Thiago de Paula Cruz
E-mail
Institute/School/College
Knowledge Area
Date of Defense
Published
São Paulo, 2010
Supervisor
Committee
Morato, Henriette Tognetti Penha (President)
Josgrilberg, Rui de Souza
Macedo, Lino de
Title in Portuguese
Jogando phantasy star: trajetória compreensiva ao sentido de jogar videogame
Keywords in Portuguese
Brincadeira
Fenomenologia
Jogos
Jogos de computador
Psicologia
Abstract in Portuguese
Esta pesquisa parte do problema acerca do sentido de jogar videogame. Estudos sobre videogame nunca foram muitos na área acadêmica, todavia vemos um crescimento na preocupação séria com o tema nos últimos anos com os game studies que englobam estudos interdisciplinares vários. O objetivo deste trabalho é compreender como é jogar videogame com base em um relato referente à experiência em Phantasy Star . Propõe-se a utilização do método fenomenológico como forma de análise dos dados e um diálogo com autores que corroboram com esta perspectiva de pesquisa e autores da área dos videogames. Com esta pesquisa, busca-se contribuir com a psicologia do Brasil além dos game studies de modo geral. E, não obstante, ser uma fonte para a reflexão acerca de estereótipos promovidos pela mída e muitas vezes corroborados por cientistas sobre jogadores de videogame.
Keywords in English
Computer games
Games
Phenomenology
Psychology
Tricks
Abstract in English
The present research starts with the problem concerning the meaning of playing videogames. There are few academic videogame studies, but it is possible to see a growing development in research as we can see with the game studies that unite interdisciplinary studies. The goal of this work is to comprehend how it is to play videogames based on one discourse concerning an experience in Phantasy Star. We propose the phenomenological method as a way to analyze the data and a dialog with authors who adopt the same perspective and others in the specific field of videogame studies. It is intended with this research to improve the Brazilian psychology and game studies as a whole. And nonetheless to be a critical source concerning the stereotypes prevalent about videogame players as shown in the media, and often adopted by scientists.
 
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cruz_me.pdf (1.14 Mbytes)
Publishing Date
2010-12-17
 
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