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Master's Dissertation
DOI
https://doi.org/10.11606/D.27.2007.tde-22072009-184007
Document
Author
Full name
Luciano Gosuen
Institute/School/College
Knowledge Area
Date of Defense
Published
São Paulo, 2007
Supervisor
Committee
Laurentiz, Silvia Regina Ferreira de (President)
Prado, Gilberto dos Santos
Sogabe, Milton Terumitsu
Title in Portuguese
Jogos e prazeres: uma pesquisa em infocentros de São Paulo
Keywords in Portuguese
Agenciamento
Desejo
Games
Imersão
Jogos eletrônicos
Narrativas digitais
Prazer
Transformação
Videogames
Abstract in Portuguese
As tecnologias digitais têm permitido a construção de universos visuais, sonoros e textuais abrindo, através dos jogos eletrônicos, novas possibilidades de experimentação e construção de narrativas interativas. Nesta pesquisa procuramos buscar um entendimento mais amplo sobre como as características inerentes às narrativas digitais interativas e aos jogos eletrônicos podem, através de fatores quantitativos e qualitativos, envolver seus usuários. Para tanto, consideramos a execução de pesquisa teórica e pesquisa prática aplicadas a conceitos definidos como prazeres estéticos, a saber: imersão, agenciamento e transformação. A pesquisa prática foi direcionada para um universo específico denominado Infocentros, composto por usuários de uma comunidade que, em parte, acessam seus computadores e recursos de Internet para a prática de jogos eletrônicos.
Title in English
Jogos e prazeres: uma pesquisa em infocentros de São Paulo
Keywords in English
Agency
Desire
Digital narrative
Electronic games
Games
Immersion
Pleasure
Transformation
Videogames
Abstract in English
The digital technology has allowed the construction of visual, additive and textual universes, opening, through the videogames, new possibilities for experiment and construction of interactive narratives. In this research, we looked for a broad understanding of how the inherent aspects of the digital interactive narratives and videogames can, through quantitative and qualitative factors, involve their users. We consider the execution of a theoretical and an experimental research applied both by defined concepts such as the esthetic pleasures defined as immersion, agency and transformation. The experimental research was aimed toward a specific universe known as Infocentros, represented by user of a specific community that, in part, access their computers and internet resources for the videogame practices.
 
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3761680.pdf (2.20 Mbytes)
Publishing Date
2009-10-15
 
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